Welcome to the app experiment. I came up with this idea while having curry. I was thinking everyone is talking about apps these days and you hear about the early developers for the iPhone app store making loads of money and more importantly (or at least it is to me) having the satisfaction that they have created a successful application.
Now the app stores have matured and become very popular. So I wondered how hard it would be to create an application for the iPhone and Android and have it be successful on the app store, given the fact that companies are now getting involved.
I am an every day full time working software developer, with a family, so gone are the days when I could idle a whole weekend away coding. So on this blog I’ll share my experiences of learning to become an app developer, especially learning all you need to know on the iphone side of things (as this is fairly new to me). I will share links to tutorials etc.
The main concentration has been on iPhone development for the time being. The plan is to create an iPhone app that is worthy of the App Store. Then I will will do a port to Android.
So the things I have got up to speed with are the items in the fundamentals post above.
Then I been looking at the cocos2d library for the creation of games. This library gives you the means to put writes on the screen and animate them. It also has two physics engines in there, box2d and —, so you can take advantage of those.
Here is a really good tutorial: